Guild Wars Mac Download



  1. If you used the first method without '/complete' then you can still load Guild Wars to prevent downloading files when entering a new area by using the following command: WINEDEBUG=-all wine 'C: Program Files (x86) Guild Wars Gw.exe' -image. This command works in the same manner of adding '-image' to the properties of Guild Wars in Windows.
  2. The Mac Beta is available to anyone who has purchased or purchases Guild Wars 2. All you need is an active Guild Wars 2 account to download the Mac Beta client. Just log in to account.guildwars2.com and click Download Client to get started. If you have any questions, check out our Mac FAQ.
  3. Download and Play Guild Wars! Join the millions of players worldwide who have become enraptured by Guild Wars, the award-winning online roleplaying game with no subscription fee required. New Guild Wars Players. In order to play Guild Wars, you will first need to purchase one of the following products from the Guild Wars store to receive an Access Key.
  4. Download Guild of Heroes - fantasy RPG and enjoy it on your iPhone, iPad, and iPod touch. ‎A magical world of old school action RPG adventure is calling for heroic wizards and knights. Discover medieval cities and dark dungeons, fight against monsters or raid dragon’s dens.

Run Guild Wars on mac? Long story short I don't have a Windows computer at my disposal, only an updated Mac that I don't really master and I'd like to know if there is a safe way to run Guild Wars without installing a dualboot/VM with Windows?

Warning: Running Guild Wars on a non-Windows operating system, or with any other computer which does not meet the system requirements, is completely unsupported by ArenaNet and NCSoft.


  • 1Installation steps
    • 1.3Get Guild Wars
      • 1.3.1Network install
  • 3Extra configuration


Wine provides a win32 API implementation for operating systems not made by Microsoft and can be used to run Guild Wars on such systems. The following guide has been written with Linux in mind, but can work on BSD- and Darwin-based systems under most circumstances. Be aware that without a powerful central processor and a reasonably powerful graphics card, Guild Wars is unlikely to be playable: translating system calls for a complex program constitutes a great deal of overhead.

Guild Wars has been given Wine's 'platinum' application status, indicating the highest level of compatibility. Given the correct settings and hardware, it should work as well on Linux as it does on Windows.

CrossOver is commercial version of Wine with official support of Guild Wars on Linux and MacOS using Intel processors.

Cedega, a DirectX optimized commercial wine fork, supports Guild Wars. For more information about Guild Wars on Cedega you can visit their wiki.

Installation steps[edit]

Get Wine[edit]

First, we'll need to download and install Wine on your system, if it isn't already there. Most package management systems have a copy of Wine available in the default repositories. Here are some distribution-specific instructions:

Guild Wars 1 Mac Download

distributionprocess
UbuntuWine from Ubuntu
DebianWine from Debian
Fedora CoreWine from Fedora
Gentoo LinuxWine from Gentoo
SourceMage GNU/LinuxWine from SourceMage
Source codeWine from source

It is recommended you use the latest stable Wine (or well tested development) release, which should be included in the package archive of your distribution. If you wish to use the latest development release, follow the instructions at the Wine downloads page. Note: The development release may include regressions which can prevent Guild Wars from working properly. If this occurs, try rolling back to a previous verison.

Configure Graphics driver[edit]

Check if the system uses your Video Card's 3d acceleration driver.

How do you do this?


On Debian-oid systems:

In debian package mesa-utils use /usr/bin/glxinfo; for example run:

Guild Wars Mac Download

gives output like this:

direct rendering: Yes # < 'Yes' is usually sufficient to play GW. 'No' would be too slow usally.

server glx vendor string: SGI # Some version-numbers to bragg about and whatnot ;-)

server glx version string: 1.4

client glx vendor string: Mesa Project and SGI

client glx version string: 1.4

GLX version: 1.4

Guild wars 2 download game

OpenGL vendor string: X.Org R300 Project

OpenGL renderer string: Gallium 0.4 on ATI RS600

OpenGL version string: 2.1 Mesa 7.10.3

OpenGL shading language version string: 1.20

Get Guild Wars[edit]

Network install[edit]

Open a terminal window and download the Guild Wars installation program:

Then run gwsetup: the /complete switch will download all the files so you get a complete install rather than piece meal as you enter each zone. This makes the install slower but the game play isn't delayed whenever you enter a new area.

Guild

Proceed with the installation, which will download the basic GW data.

Alternate Method[edit]

Download the .exe client directly from here: https://www.guildwars.com/downloadLike the previous directions use:

or, if you intend not having any files to load when entering a new area, use:

If you used the first method without '/complete' then you can still load Guild Wars to prevent downloading files when entering a new area by using the following command:

This command works in the same manner of adding '-image' to the properties of Guild Wars in Windows.

Media install[edit]

Mount Guild Wars media and use winecfg to assign a 'Letter' to the mount point.Then run Setup.exe from the media:

Where D: is the Letter for the media Drive Mapping. You may need to unmount and mount the next media yourself if wine failed to do so.

Running Guild Wars[edit]

To run Guild Wars after the installation, simply type this command from a terminal window:

You can use your system's menu editor to add a shortcut to the above command, so you don't have to manually run it from a terminal every time.

In case you experience problems when running Guild Wars, you may want to try tweaking with the configuration of Gw.exe or Wine.

Extra configuration[edit]

The process above will in the majority of cases land you with a working Guild Wars installation. However, for those systems where this doesn't happen, or where you are unsatisfied with the performance and want to try tinkering with the settings to get a better game experience, the following instructions may help.

Guild Wars 1 Mac Client Download

Tuning xorg.conf[edit]

When using Intel onboard graphics like GMA 3100 disabling the option SwapbuffersWait in the device section can improve the performance.

See man intel for the details about this option.

Tuning wine[edit]

Start winecfg and, if your hardware supports it, configure the following options.

In the Graphics tab Allow Pixel Shader and set Vertex Shader Support to Hardware. Also it is highly recommended that Allow the window manager to control the window be disabled, this will prevent common desktop hotkey to activate during play. (eg: Switch desktop, cycle window, ...)

If you're running a lower-spec machine, like a netbook, turn off pixel shader support and use the pbuffer for OSR instead. This will make the game look worse but perform better.

In the Audio tab enable the driver that support your audio hardware, ALSA Driver will work in most installation. The following audio options are recommended, Hardware Acceleration select Emulation and make sure Driver Emulation is checked.

Registry Settings[edit]

  • Start wine regedit

If graphics freeze for short durations when moving or turning (loading new shaders):

  • Create key 'HKEY_CURRENT_USER/Software/wine/Direct3D', create string 'UseGLSL', set value to 'disabled'. This hint applies to Wine 0.9.49 and later. Re-enable GLSL whenever upgrading to see if this performance issue was fixed, because graphics quality increases with GLSL enabled.

In the latest stable release of WINE, i.e. 1.2, disabling GLSL causes footprints to become white squares. Using an older version of WINE such as 1.1.40 prevents such occurrences.

Enable Multi-sampling (Anti-Aliasing):

  • Create key 'HKEY_CURRENT_USER/Software/wine/Direct3D', create string 'Multisampling', set value to 'enabled'.
  • Within Guild Wars, enter Menu, Options, Graphics and chose desired Anti-Aliasing setting. Though the Guild Wars setting seems to be non-influential, it is good practice to keep it in sync.

If your GW screen turns black when Multi-sampling or post-process effects are enabled:

  • Create key 'HKEY_CURRENT_USER/Software/wine/Direct3D', create string 'OffscreenRenderingMode', set value to 'backbuffer'. There seems to be no performance or quality penalty.

For a full reference of further registry keys, see https://wiki.winehq.org/UsefulRegistryKeys

Configuring Gw.exe[edit]

Wine implementation of Microsoft DirectX9 can be lacking in old versions. If that is the case, try running Gw.exe with the flags -dx8 -noshaders. You can also change the Windows version Wine emulates in the Wine Configuration panel. Several people have better luck getting it to work in Windows 98 mode than others. However this mode causes a massive number of graphics anomalies since the Eye of the North updates. It is possible to force Guild Wars to run in a window instead of fullscreen; this can be useful if you run into problems. To do this the flag -windowed is added to the gw.exe command. We will use this until we are satisfied with the results.

Also because Wine will generate a lot of debugging output when running, this can slow the game, environment variable WINEDEBUG will be set to -all (minus all) to prevent any debug output on the console.

Running on a separate X server[edit]

If you run Guild Wars on a separate X server, it doesn't interrupt other applications on other X servers. If Wine or Guild Wars crashes on one X server, the other remains unaffected. Since separate X servers can without or a different window manager than another, keys can be rebound and not get in the way of playing Guild Wars. If you usually run a compositing window manager (e.g. compiz), you might also see a speed increase, as the visual effect can be disabled on the other X server.

On the other hand, minimizing Guild Wars or switching to window mode won't work as expected any more - but you can switch between your regular desktop and Guild Wars anytime usually by using Ctrl-Alt-F7 / -F8 (your mileage may vary). Multiple X servers can also take up overall performance on slower machines.

If you like those features, do as follows: Create a text file containing the command to start Guild Wars, without the -windowed switch

save it, for example as ~/run_guildwars, and make it executable

To start a second X server with Guild Wars running, execute this command (or add a corresponding shortcut or menu entry):

Guild Wars installation and execution
Guild Wars on Wine • Guild Wars on CrossOver
Retrieved from 'https://wiki.guildwars.com/index.php?title=Guild_Wars_on_Wine&oldid=2638708'
Hi everyone,
After the multibox update the need for several supported GW2 API keys came up for people who are using multiple accounts. This has been a request for a while from people who do a lot of account hopping as well. This latest update adds multi-API-key support with automatic account detection based on the selected character name so if you have multiple API keys added to the overlay it will always pick the right one and display information regarding to the currently played account. This should be quite useful for dungeon/raid progress tracking on multiple accounts. In order for this to work, the API keys used in TacO need to have the 'characters' permission.
API Keys can be added, edited and removed in the TacO menu.
I also found a temporary workaround for the keyboard input issues that have been plaguing the overlay since the beginning, particularly when it comes to textboxes. The API-key input field and the notepad window should be a lot friendlier to use now.
This update also reintroduces the missing guild races and a bunch of other default markers that went missing during the migration of the codebase to git.
You can download the new build here.
Change notes:
  • Fixed TacO eating too much CPU when GW2 not running and TacO set to not close with the game
  • Removed some unused timing code
  • Added support for multiple GW2 API keys, the overlay will automatically pick the first API key corresponding to the current account based on the logged in character's name. API keys require the 'characters' capability for this to work.
  • Fixed a bug where the TP tracker wouldn't display the listing prices of sub 1 silver items correctly
  • Re-added some markers to the archive that have been missing since build 43 (Guild races, a couple adventures, etc) - sorry about this, they went missing during the move from hg to git
  • Tweaked the keyboard input code a bit so that when typing in TacO textboxes GW2 will no longer react to the keypresses
  • Fixed copy and paste not functioning in TacO textboxes
  • Removed a bunch of unnecessary API calls when editing API keys
This update brings some changes to the localization strings, non-English translations must be updated by their maintainers.